Sorry about the lag in posting; exams have been brutal. When
last we left off, various agents of the MIC had heaved the PCs through a portal
to their Headquarters for processing.
We begin in exactly the sort of giant, sweeping, ludicrously
oversized room designed almost exclusively by morons determined to waste as
much space as possible; it was not dissimilar to a cathedral, really. The portal-generating
machinery dominated one side; the other, about half a kilometer of bizarre art
deco architecture away, had a desk and a series of doors and little else. There
might have been a potted fern. It was unclear.
At the desk was Sara the (sigh) Receptionist. The GM
describes Sara and every other woman in the SUE system as a “strong female
character” —by which the GM means she’s a barely-contained ball of random rage
and unjustified hatred. It’s like talking to a Speak n’ Spell programmed
exclusively with obscenities, and then being beaten to death with said Speak n’
Spell for your trouble. Our conversation went like this:
Me: “Hi. Sorry to be a clueless rookie, but I think we’re
supposed to report somewhere for processing. Do you know where that might be?”
Sara: [snapping her pen in half in anger at my approach] ”Go
f*** yourselves.“ [turns away] “F***ing
pigs…”
Me:”I…I’m sorry?”
Sara: “Left door, s***heads.” [she makes several rude
gestures at us as we leave]
I seriously thought the GM was going to pop a vein acting
her, she was so angry. Maybe she had read the Rise of Marty. At any rate, we
were sent through to Medical, where an Argonian in scrubs checked us for psychic
powers and latent sorcerous potential. That’s the point of Medical. Hundreds of
agents pulled from thousands of realities don’t pose any epidemiological risk
whatsoever, clearly. They just use Cure Disease spells (in the absence of any
semblance of ‘inferior’ medical science), because what do you mean one guy’s
benign gut flora is another guy’s deadly pathogen?
Anyway, we also get our implants. They work off of
‘flatspace’, which “takes the third dimension out of a volume of space”. Ow. We
get just one: a universal translator linked to a multiverse-range commlink in a flat square millimeters on a side. It has
infinite battery life, too, and is utterly unjammable, undetectable, and
uninteresting; just subvocalize and get a response through your auditory nerves.
It will parse speech out of anything you hear, translate it perfectly even with
the proper connotation, and play the result for you all in real time. I leave
estimations of its processing power to you.
So ten minutes of brain surgery sans sterilization go by (again,
ow) and we can finally understand everyone ever unless we have to read
something. It’s time for weapons testing; we go into the next room, get handed
a blaster pistol, and told to take out a bunch of training robots. I miss a
lot, Igor claws through them, and Rick effortlessly aces the weapon portion.
Yes, folks, live-fire exercises within half an hour of recruitment, and against
real targets, too.
Eventually the GM gets tired of making us shoot things and
we meet our boss the Imperator and sign our contracts. The sequence of events
here is just wonderful: first give the recruits invasive brain surgery, then
give them weaponry, then ask if they want to join up by wordlessly handing them
a contract -- which the GM actually printed out and expected us to read. If
you’ve ever read the pseudo-legalese in those “Facebook Privacy Notice” things
that sometimes circulate, you’ll have some idea of what it was like to read
this thing. It was around ten pages in small print, all told; I wish I’d kept
it.
Then we got a tour of the facilities. First up is the
cafeteria, which does away with dishes by just replicating food at will in the
style of Star Trek and disintegrating the remnants. You can have anything you
want, as much of it as you want, and not so much as a warning popup exists to
tell you if what you’ve ordered is incompatible with your biology. It’s all
voice-controlled, too. Just in case the risk of inadvertently poisoning
yourself wasn’t clear enough. We get it demonstrated for us with ice cream,
which I thought was a genuinely nice gesture but perhaps a bit out of place.
Just imagine Igor, Rick, and my guy going through the rest of the tour of
Genocidal Canon Cop Headquarters while licking at waffle cones of vanilla soft
serve.
The gym was right next to the cafeteria, albeit a good deal
smaller, and equipped with “basically the exercise machines you guys are used
to”. Well, great; I suppose non-anthroform agents just make do. The GM didn’t
bother with much exposition here.
Instead, we got shown the vehicle bay, which was just a big
set of racks of vehicles of “X-wing size and smaller”. They have their own
portal and their own engineering bay, and apparently they’re just sort of used
as needed and left on the shelf at all other times, which bodes ill for some of
the more conventional military craft. More militarily informed readers might be able to confirm how accurate this
is, but I was always under the impression that you couldn’t just leave, say, a current
generation fighter jet totally untouched for months and have it run perfectly
in a few minutes of refueling. Incidentally, the vehicle bay also contains all
the flight simulators for some reason.
Beyond that, we see the first door of the Maximum Security
Storage Facility, entry to which is totally forbidden to us. We’re told it’s
used exclusively by Black-level agents, “just Blackhawk really”, to house
horrible things capable of unmaking entire realities, things too bad even to
destroy for fear of whatever remains of them ruining the universe.
GM: “It basically contains things more terrifyingly horrible
than you could ever imagine.”
Me: “We get it, we get it, it’s Blackhawk’s porn stash. Not
going to mess with it.”
I think this was when he stopped liking me.
Once the laughter died down, we got to see the dorms. They
are all studio apartments with genetically coded locks, because what do you
mean not all sophonts use DNA? They’re tiny and boring and nothing ever happens
in them, but it is confirmed that we can have guests. In case we meet an
attractive someone and want to bring said someone back through a portal between
worlds in blatant violation of the MIC’s most basic rules, apparently.
Now we get to see the holographic danger rooms. They get
used for “training and recreation”, and we can reserve time on them whenever
there’s a free block. Inside we see that they’re incredibly realistic and
capable of simulating anything, which raises the question of why we shot actual
guns at actual robots in training. That question, like so many about these
rooms, is never answered. Instead we beat up holographic grizzly bears for a
while and get crazy amounts of XP from it. Why we can’t just level to 20 via
training and thus minimize the risk of dying on an actual mission is also
unknown—in fact, we’ve already had all the formal training we ever get.
At this point, we got a vague reference to a block of around
twelve offices that formed the engineering corps, and that was it. Apparently
we are provided with energy and our environment maintained by incredibly
efficient arcane means, in sharp contrast to the high technology we’ve been
shown. I’d long ago stopped trying to ask inconvenient questions, so we all
went to the cafeteria and spent quite a while getting the replicators to
understand that we did not in fact want Klingon food. I also spent a good deal
of time attempting to make friends with Rick, because I’ve known his player to
occasionally say “I have no reason to go on this adventure”, usually when being
asked to risk life and limb for strangers. He’ll find a reason if the GM asks
him to please go along with the campaign for a while, but this GM won’t ever do
that. He will also uncritically accept “your friends need your help” as a
reason, and as I’m usually the most danger-prone member of the group, I try to
get him to consider me a friend in-character to avoid it becoming a problem in
the first place. It doesn’t take much, and it will propel him through the plot
for the rest of the campaign. He’s just a Big Damn Hero.
Dinner concluded, we retire to our various rooms. I read
fiction as rapidly as possible, Igor sleeps, and Rick slowly pulls off an
environment suit he’s worn for his entire adult life, much to my guy’s schadenfreude.
At this point, we get asked if there’s any equipment we’d
like to requisition. Igor doesn’t really want anything, so her player goes to
get food. Rick and the GM go back and forth about weapons for a while; I’d go
into more detail, but the guns will show up later. Then he asks me what I want
for Omnicidally Rabid Fan Christmas.
First thing I want is an implant; this makes him sputter
something about how flatspace is very tricky and they don’t like implanting
normal things because they’re too noticeable, so all they really have on hand
are the radio translator things. Apparently half-centimeter metal plates are
invisible, though…who knows. Slightly nonplussed, I go on to clarify that I
don’t want anything physically different than what they already have. What I
wanted was another of those implanted computers, just linked to my optic nerves
and loaded with a bunch of technical diagrams and optical recognition software.
Ideally, I could look at, e.g., a tank, and my internal HUD would project over
it a 3-D schematic of where all the parts are supposed to be in that kind of
tank, maybe with a basic description of how each works. At least I could then
make an intelligent guess as to where to shoot or how to try to hotwire it, I
said, without having all the other capabilities implied by high Knowledge
skills, and I wouldn’t have to bother Ops every time I wanted to pick a lock.
I’ve seen him go paler since, but at the time he was as
scared as I’d ever seen him. He sputtered for a full minute before explaining
that the universal translators were all “hardwired” and “mostly ROM”, the
program couldn’t be changed and anyway they’d never tried uploading knowledge
directly before, even though agents are usually put into all sorts of weird
realities without necessarily knowing all that much about their destination.
GM: “And why would
they do that when you can just call someone and they can read you the relevant
part of that reality’s source fiction?”
Yes, folks, welcome to the most advanced tech support
hotline in the multiverse: if you have a question, just dial the only number in
your indestructible, tiny ansible, and one of our friendly operators will be on
hand to guess what you mean from your description, open up the relevant book,
and speed-read to the right part and try to guess what’s important about it,
presumably by synthetic whale oil lamp.
So that’s a thing.
The other thing I want is slightly more outré. I point out
that, as a telekinetic, my capacity for moving things is in the range of a few
newtons, but I’m evidently very precise, so an extremely sharp edge would be
nice.
GM: “Oh, like a knife? Because they have combat knives. They’re
too heavy for you though.”
Me: “Fundamentally, yes. I’d like a much-reduced replicator
that just synthesizes graphene sheets all day so I can telekinetically break
off little shuriken and Ginsu things with them; the low TK force isn’t so
crippling if the surface area is that small, and we don’t need to worry about rigidity
or anything if I can TK it around all stretched out.”
It takes me about ten minutes to convince him that, yes, graphene
can do that (not that it can, in retrospect. I was awful at materials science
back then), and if there’s any reason they can’t make it, the problem is an inadequacy
with their manufacturing capacity. That was what clinched it, I think: the
implication that his awesome agency couldn’t make something. I was told the
best I could get, instead of the Pez dispenser type thing I wanted, would be a
bracelet that extruded about a centimeter an hour up perpendicular from its surface,
and it would have to be permanently adhered to my skin, because he researched it
and “graphene is almost absolutely unbreakable, and only graphene can stop
graphene”. The GM is even worse at materials science than I am. Still, it’s
better than flinging pebbles around for 1d2 damage five times a day, so I get
told it will take “some time” to engineer from scratch.
All right, then. That’s day one. The first part of day 2
sees us show up to the holographic danger room, where we have twenty difficulty
levels to play with. Rick rolls a d20, gets an 18, chooses that, and we pseudo-die
repeatedly to hordes of Dark Troopers until we get a mission…which I will go
into next time, together with how the MIC actually operates on a strategic
level.
So that’s home for the time being: a massive conglomeration
of ridiculous architecture and nebulously explained technology designed to be
as “cool” as possible without actually doing anything, much like Marty. I wish
it were more interesting, but it’s all just kind of there. The rest of the
organization is like a slow, inept Weeping Angel. It only does anything when we
aren’t looking at it, and the rest of the time they just engage in incredibly
childish wish fulfillment. All the candy you can eat and a holodeck, and all
you give up is ever being around people other than your coworkers. It says
something about the GM that this is considered such a win-win that MIC agents
aren’t paid.