tag:blogger.com,1999:blog-2175768020594264444.post9016464685762713375..comments2024-01-26T06:20:22.847-08:00Comments on I Rolled A Zero: The SUE System: Character GenerationUnknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2175768020594264444.post-71657582515636224362021-09-23T07:44:55.562-07:002021-09-23T07:44:55.562-07:00To be fair, I hear that Raistlin actually had aver...To be fair, I hear that Raistlin actually had average or sightly below average Con, and his poor health was an addition by the player. But yes, in D&D at least I've really seen point buy characters break out of the mould.<br /><br />But does random rolling really solve the problem? With rolling in order you'll definitely get characters with the occasional high/low stat in an odd placed, but if we're using roll and sign most players are still going to prioritise the same stats.Anonymouswizardnoreply@blogger.comtag:blogger.com,1999:blog-2175768020594264444.post-87704838452744603712019-04-05T01:05:40.367-07:002019-04-05T01:05:40.367-07:00Honestly... I can get why someone wouldn't wan...Honestly... I can get why someone wouldn't want to run point buy. Mostly because well... every character ends up exactly the same. When was the last time you played WotC era D&D/pathfinder with something like a caster that doesn't have an 18 (or 20 with racial bonus) casting stat at first level? Fighters without like 18 Str, 16 Con, 16 Dex or something. <br /><br />It's all so cookie cutter that I can get the rebellion against it. Because there's a measure of interesting that comes from stuff that never happens in point buy. <br /><br />Like say, for fiction. Raistlin Majere. Now it's common knowledge that Dragonlance, and thus the Heroes of the Lance, were based on a D&D game with some liberties taken. But I doubt that the fact that Raistlin was this frail, nearly dying mage was a liberty taken. It was probably the result of someone rolling a character they made a mage... but had like a 4 Con. <br /><br />And thus why the four con? Point buy players would (and I have had people tell me anything below 10 is utterly unplayable, don't even bring it to the table) never do it. But you got the dice so why is that? Well there comes the story about the Towers and the Test. And how its brutality broke his body and left him with this crippling, wasting disease. <br /><br />And through it comes up with one of the most interesting, tragic characters in that realm of D&D fiction. <br /><br />However that would require this guy cares about the story and letting players fluff themselves properly. Whereas I'm sure the lack of point buy was more a check on his part to make sure no one ended up "better" than he was willing to accommodate. Anonymoushttps://www.blogger.com/profile/01994476894461720090noreply@blogger.comtag:blogger.com,1999:blog-2175768020594264444.post-67148970827930522612015-03-14T09:12:26.072-07:002015-03-14T09:12:26.072-07:00Personally, I like random stat generation with a h...Personally, I like random stat generation with a healthy dose of "Be freaking reasonable..."<br /><br />In other words: roll the dice for a stat pool(i.e. for a system with 6 stats roll for 6 values), adjust the values with GM's consent to ensure the total points do not stray too far into either extreme, assign final results to stats as you choose. A good mix of dice and control.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2175768020594264444.post-22211713268404366002015-02-26T20:45:17.882-08:002015-02-26T20:45:17.882-08:00Dude, this:
"Point-buy systems encourage unr...Dude, this: <br />"Point-buy systems encourage unrealistic, overly exceptional, minmaxed characters."<br />It's not that random characters aren't occasionally fun to play, it's the cognitive dissonance that allows the GM to Fiat his way to a fortunate polar-bear-meal benefactor of a vampire, but anybody other than the GM can't arbitrarily pick abilities that aren't randomly subpar. Deliberately giving your opponent a sticky wicket. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2175768020594264444.post-66423978197821510992015-01-15T16:46:22.409-08:002015-01-15T16:46:22.409-08:00To me, randomness in character generation can be r...To me, randomness in character generation can be really cool. The best example is Traveller. It works because you get to choose what your character did, but the dice determine whether or not he succeeded. It's a nice way to give your character story that you didn't expect, and there's no way to pre-build a character, only work with what life gives you.<br /><br />Of course, that has plenty of agency and strategy to it. While it has problems (balance is hard when one guy rolled a total of 6 for Energy Rifles when skill ranks of 4 are galaxy-wide famous for their skill and the other guy rolled mishaps after mishap) it's a good deal of fun, and most certainly playable.Anonymousnoreply@blogger.com