Sharpen your pitchforks and march in an orderly mob to the castle:
we're ALIIIIVE again! Turns out I'm better at generally
de-crappifying my life than I anticipated. Either that, or I'm prone
to melodramatic fits of depression. Maybe both!
Regardless, now that the SUE files story is largely finished, I
need something new to type about; the remaining bits of Marty's sage
GMing advice and what of his backstory survives are all rather tepid.
He's only really vile in practice. In theory, sane people parse some
of his ideas as reasonable, even enjoyable, but I think we can go
back one more step. The ideas he thought he had are even cooler.
If we remove his obsession with stealing the canon of better
authors, the basis of his meta-narrative becomes a lot more
intriguing; in demanding that everything his avatar did be "real",
he discarded a lot of opportunities to play around with the concept
of a variably real world or collection of worlds. I'd like to exploit
those, so let's make a setting, shall we? Marty's already provided us
with a superb B-list villain for it.
That's the plan, for however many posts it takes: rather than
building an excuse to steal canons, I'm going to semi-seriously try
to construct a setting around Marty's original idea of worlds being
dreams, or something. Less canon-Borging, more Psychonauts with
(effective) deicide. Along the way, I'll mention his advice on
writing, especially RPG writing, whenever (discarding) it would be
relevant, and in the end we'll have something free and funny and
maybe even playable.
As far as system is concerned: For the moment, I'm thinking it's
going to be easiest to integrate everything via HERO 6. I know M&M
6th has fanfolks: at some point I'll convert it over, assuming we
last that long, but I'm more used to HERO's math.
Unfortunately, I'm stuck flying around the country on graduate
interviews for the next few weeks, so posting will be slow, but once
it gets going, I would really appreciate criticism. Of the setting,
at least.